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Gnomon Workshop: Character Design for Animation Part 1 & 2 with Gil Rimmer

Gnomon Workshop: Character Design for Animation Part 1 & 2 with Gil Rimmer

Gnomon Workshop: Character Design for Animation Part 1 & 2 with Gil Rimmer | 2.23+2.13GB Video codec: QuickTime | Video: 1024 x 768 | Audio: AAC, Mono, 22.050 kHz Genre: elearning In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using...

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Gnomon Workshop: Visual FX for Games Real-Time Effects Using Unreal Engine 3 with Maxime Deleris

Gnomon Workshop: Visual FX for Games Real-Time Effects Using Unreal Engine 3 with Maxime Deleris

Gnomon Workshop: Visual FX for Games Real-Time Effects Using Unreal Engine 3 with Maxime Deleris English | project files *.udk | 01h:14m | MPEG4 *.mov | 1024×768 15fps | AAC 20.5kHz 352Kbps | 886 Mb In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop, AfterEffects, FumeFX and 3ds Max to create...

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Gnomon Workshops Ryan Church Vol 1-5

Gnomon Workshops Ryan Church Vol 1-5

XVID | English | 720×480 | AVI | 29.970 fps 756 kbps | MP3 40 kbps | 3.23 GB The Techniques of Ryan Church Vol 1 – Rendering Matte Vehicles The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer. In this demonstration, a digital illustration is created from start to finish and is accompanied by insightful commentary on such subjects as digital sketching,...

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Gnoman Workshop: Drawing the Figure 1 Capturing the Gesture with Jack Bosson

Gnoman Workshop: Drawing the Figure 1 Capturing the Gesture with Jack Bosson

Drawing the Figure 1 Capturing the Gesture with Jack Bosson English | 105 Mins | 1280×720 | H264 | 23.98fps 2033kbps | AAC 44.1khz | 1.52GB This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration....

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Gnomon Workshop – Shake Tracking And Transforms

Gnomon Workshop – Shake Tracking And Transforms

Gnomon Workshop – Shake: Tracking and Transforms | .mov | project files | 4.18Gb In this lecture, visual effects artist Matt Linder discusses advanced techniques for tracking and stabilizing 2D plates using Shake. Using real-world examples, Matt shows his techniques for capturing a move with one-point, two-point or four-point tracking. Each tracking and transform node is thoroughly discussed, including where to place your tracking...

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Gnomon Workshop: Shake Expressions, Scripting and Macros VFX Compositing Techniques with Matt Linder

Gnomon Workshop: Shake Expressions, Scripting and Macros VFX Compositing Techniques with Matt Linder

Gnomon Workshop: Shake Expressions, Scripting and Macros VFX Compositing Techniques with Matt Linder English | Video: h264, yuv420p, 960X600, 434 kbps | Audio: AAC, 48000 Hz, S16 | 4.26 GB In this lecture, Matt Linder discusses the powerful flexibility of using the command line and expressions to take your compositing to a new level of speed and efficiency. Matt begins with basic Unix commands for your terminal or shell, showing how to...

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