2 hrs. 8 min. | February 1, 2012 | TopoGun 1.06, Maya 2012 | Author: Justin Marshall In this tutorial we’re going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model. Film and commercial projects often require very high-resolution, highly detailed vehicle models. However, these models are not appropriate for games or other real-time applications because of the large number of polygons. So in...
Read More

Recent Comments